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Jumpstart

Steel-Plume Marshal [JMP - 5]

Steel-Plume Marshal [JMP - 5]

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Condition
Language
Printing
  • Rarity:

    R

  • #:

    5

  • Creature Type or Sub Type:

    Creature — Bird Soldier

  • P:

    3

  • T:

    3

  • Rules Text Contains:

    Flying

    Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

  • Flavor:

    The defenders watched in terror as the flying V split apart into a bristling battle formation.

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