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Jumpstart
Steel-Plume Marshal [JMP - 5]
Steel-Plume Marshal [JMP - 5]
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Rarity:
R
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#:
5
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Creature Type or Sub Type:
Creature — Bird Soldier
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P:
3
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T:
3
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Rules Text Contains:
Flying
Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
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Flavor:
The defenders watched in terror as the flying V split apart into a bristling battle formation.
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